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Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

We're funded!

There are still a few hours to go, but as of this morning our Kickstarter campaign is (exactly) 100% funded.  But rather than bask in our own success, I'd like to take this time to draw attention to some other really worthy projects on Kickstarter.  I know firsthand how important even $1 is for achieving success!

Hanafuda Cards:
http://www.kickstarter.com/projects/sarahehthomas/modern-hanafuda

Oh, I remember many happy hours playing Kwa-Do with my sister using these cards.  Is anyone outside of Japan familiar with these?  Apparently at least one person is!

Exile Sun:
http://www.kickstarter.com/projects/gameknightgames/exile-sun-multiplayer-conflict-redefined

I played this board game at BGG.con in November.  They already have super-professional-quality components, so I don't really know what they need investment for.  But if you can just buy a game through this campaign, it's probably money worth spending.

Tunnelers:
http://www.kickstarter.com/projects/gejmerqo/tunnelers-an-action-game-most-girls-won-t-understa?

Wow - this one looks really amazing.  They've already spent 2 years on it, and it looks like a real-time mix of Moonbase commander and Scorched Earth.  SO AWESOME.

Auro:
http://www.kickstarter.com/projects/dinofarmgames/auro-the-golden-prince?

By the team that made 100 Rogues.  That game wasn't especially compelling, but their new idea sounds stronger, and actually shipping an iOS game has GOT to increase your chops significantly.

Kicking into high gear

As promised last week, this week marks the start of our Kickstarter Campaign.  For those who don't know, Kickstarter is a process for collecting startup / investment funds for projects.  For a specified period (usually a month) anyone can make a pledge to the campaign.  If enough money is pledged by the end of the campaign period, all of the pledged money is transferred to the owners of the project.  If the campaign fails to meet its goals, no pledged money is actually taken from contributors.

The Kickstarter community has become a bit of a metagame - if you "bet" on projects which will become successful, you gain reputation.  Your losing bets cost you nothing, so you only actually put money into the community when you "win" - that's pretty much the inverse of the old Arcade Model, where players would only put in a new quarter when they died.

So, please check out our Kickstarter page, and pledge generously.

It has been our intent from the beginning to make Sunstone Games more than just a one-game studio, but a strong showing from our initial product would really do a lot to facilitate a faster production cycle for the next project.

Preparing our best foot...

This week, we are polishing up our visuals to put together the first official Teaser Trailer for Sun Stones.  This trailer is important not only because it will be an important visual introduction of Sun Stones, but because the Teaser Trailer is the cornerstone of a Kickstarter project - and we're hoping to get some of our startup costs repaid through a successful Kickstarter campaign.

For those who don't know, Kickstarter is a method for crowd-sourcing startup-cost funds.  You pick a target dollar amount, and ask people to donate.  The cool twist is that, until donations reach that target dollar amount, no money is actually transferred.  This means that people can "play" kickstarted by guessing which projects deserve funding, and which do not.  If you guess wrong - you lose nothing.  If you guess right you donate to a project which lots of other people picked - so you spent money on a validated project!  It's a very clever package, and it has been quite successful for some people.

The next question, of course, is how can we best position ourselves to be one of those success stories?  We have one advantage in that we are largely complete already, so we have a fairly polished product to show.  We also don't need money to make the game - we're just looking to earn back our start-up investment funds.

So the questions we're asking ourselves, while putting together this Teaser Trailer, are things like "How much do we explain our mechanics, and how much do we just wow them with visuals?"  "Do we explain the Hopi influences in the game?"  "Do we mention every platform we're on explicitly?".

Next week, we'll be providing the link to our Kickstarter Campaign.  Check the site out, make an account, and  see how high the bar is for other projects.